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Language: en

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I recently returned from a family trip to
Walt Disney World.

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Everyone in my family is a bit of a Disney
fanatic, and we’ve made many a trip.

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Yes it’s an expensive adventure, but it’s
a place that has a special place in my heart,

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and one that I truly believe has shaped me
into who I am today.

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Particularly my experiences at Epcot, perhaps
the only theme park dedicated to exploring

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new technologies and world cultures.

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What excites and interests me most about Walt
Disney World is their constant innovation

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and use of technology in novel ways.

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The technology throughout the resort has always
fascinated me.

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From what today we would call simple things
like using RFID tags to cue up narration segments

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on Living with the Land

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(Narration: Some
of our best ideas have been inspired by nature)

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not to mention Magic Bands, to the use of
Monorails as an actual transportation solution,

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oh and why not send it through the atrium
of a hotel and build a station while we’re

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at it, to the use of linear induction motors
to propel the ride vehicles of the Peoplemover

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(a system, by the way, which has been in near
constant use since all the way back in nineteen-seventy-freaking-five.

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(60Hz hum from propulsion system)

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Love that
sound!

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To the increasingly complex and impressive
Animatronic figures, with this new Na’Vi

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figure being remarkably fluid and believable.

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But this video isn’t about those things,
it’s about ride safety and capacity.

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Yeah.

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I’m a nerd.

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Deal with it.

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Because of Disney’s extensive use of theming,
they are able to hide certain ride control

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elements to make their attractions accommodate
more people while still remaining safe.

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What I’m talking about here are roller coasters.

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Roller coasters generally receive all the
energy they need at the beginning of the ride.

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Whether it’s a launch or a more traditional
lift hill, a roller coaster train starts the

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course with the maximum amount of energy at
the beginning, and then navigates the track

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with an overall downward slope from its highest
point.

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With rare exceptions, roller coaster trains
are entirely passive vehicles, requiring elements

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in the track to both provide them with energy
(such as a chain lift) and to stop or slow

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them through the use of brakes.

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Because the control elements are located in
the track, the capacity of a roller coaster

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is limited.

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When in operation, two trains cannot navigate
the course at the same time or a collision

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would be possible should one train encounter
a problem, such as a dislodged wheel, and

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come to an unexpected stop.

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In many roller coasters, this is managed with
large trains capable of handling many people.

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When one train is dispatched, another takes
its place in the station to be unloaded and

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reloaded.

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But that train cannot be dispatched until
the train in front of it returns to the station,

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at which point it is certain a collision cannot
occur as the first train has returned and

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is now stopped.

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This means that trains can only be dispatched
about as frequently as the ride is long.

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A roller coaster with a two minute ride time
can therefore only dispatch one train every

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two minutes, so its capacity is limited to
30 train loads per hour.

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This necessitates long trains with many seats,
or an acceptance of lower ride capacity.

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Now, if you’ve ever ridden Space Mountain,
you’ll know that each train holds a whopping

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6 people.

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This is needed because the ride is enclosed
in a building and doesn’t have a lot of space.

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Which is odd given the name.

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Anyway, the tiny trains are able to navigate
really tight corners and sudden changes of

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direction, which allows for the ride to be
very thrilling even though it’s so compact.

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But with only six people per train, the ride’s
capacity would be pretty awful if only one

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train was allowed on the course at once.

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With a ride time of 2 and a half minutes,
only 144 people could ride per hour.

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So, there must be some tricks up their sleeves.

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The first and most obvious trick is that there
are two mirrored copies of the same roller

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coaster inside the mountain at Walt Disney
World.

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So now we’ve got 288 people per hour.

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Whoop-a-de-freaking doo-da.

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But if you pay attention while in line, you’ll
see that they send a train about every 20 seconds.

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With two sides running, that’s like sending
6 people every 10 seconds.

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That’s a much more impressive 2,160 people
per hour.

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But how can they do that and still be safe?

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Dispatching a train that frequently means
there are about 7 trains running about at once.

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Well, the fact that the ride is in nearly
complete darkness means that Disney can hide

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a lot of safety elements.

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What are they hiding?

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Lots and lots of brake runs.

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Incidentally, it’s not that hard to see
what Space Mountain looks like with the lights

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on, just ride the peoplemover while it’s
broken down and you’ll get a good view.

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There’s oodles of mechanical equipment everywhere,
and among the wires, girders, and gobbledygook

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are frequent, regular intervals of straight
ride track containing brakes just like you

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see in the station, but stronger.

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These are called brake runs, and they are
capable of bringing the train to a complete

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stop with a moment’s notice.

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Let’s build a mini-roller coaster using
marbleworks.

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Yes, marbleworks.

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When a marble is placed on the course, it
can’t be stopped until it reaches the bottom.

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If these marbles were vehicles containing
fragile and litigious human beings, the only

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way to prevent collisions would be to only
allow only one marble on the track at once.

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But let’s imagine that at each connection
to the next piece there is a brake run that

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can stop the marble.

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Now we can send more than one marble at a
time because there are multiple places that

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we can stop them if necessary.

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To prevent collisions in a rollercoaster,
the ride’s computer system is constantly

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monitoring sensors in each of these brake
runs which tell it if a train is there and

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how fast it is going.

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The computer’s goal is to ensure there is
always a brake run between trains.

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It will not allow a train to pass through
a brake run unless the following brake run

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has already had a train go through it and
is now clear.

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If the train in front of you hasn’t made
it out of its own brake run, the computer

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will immediately apply the brakes ahead of
you to stop your train and prevent a possible collision.

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These intervals on the track are called block
sections, as any Roller Coaster Tycoon aficionado

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would know.

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Also of note is that the type of brakes used
in roller coasters generally require power,

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often in the form of air pressure, in order
to be released, with a spring providing the

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actual braking force.

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A sudden loss of pressure will cause them
to immediately engage.

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Now, with trains being sent every 20 seconds
in Space Mountain, there needs to be a brake

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run at least that frequently throughout the
ride.

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But sticking to that interval for brake runs
would require that each train go through the

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course at precisely the same speed.

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If the train in front of you were to slow
down even just a little bit, your train would

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need to be stopped at the next brake run to
eliminate the risk of a crash.

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This would happen because the computer didn’t
see the lead train go through the brake run

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and can’t be sure a collusion won’t happen.

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This would also require all trains behind
you to be stopped.

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Additionally, if your train got ahead of where
it should be, there would be no way to prevent

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a collision with the next train should it
stop unexpectedly.

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There should therefore be a brake run about
twice as often as the trains are dispatched.

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This allows wiggle room for inconsistent train
speed, and ensures there is always at least

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one brake run between every train.

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And in fact, if you pay attention while riding
Space Mountain, you’ll notice an odd regularity

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in the ride.

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Space Mountain as a ride is very twisty, turny,
droppy, and fun.

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Kinda like marbleworks.

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But about every ten seconds, you spend a moment
going perfectly straight.

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Then you resume the shenanigans, and after
another 10 seconds, you go perfectly straight

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for a brief moment.

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After which point you again spend roughly
10 seconds careening through the galaxy, before

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going perfectly straight.

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Each of these straight sections is a brake
run.

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Brake runs have to be straight as the brake
fins below the train need to be lined up between

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the squeezy bits here.

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And though you can’t see it, there’s also
a platform and walkway beside you along the

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brake run in case of a ride evacuation.

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With frequent brake runs, the computer controlling
the ride can also adjust the speed of trains.

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Because train detection sensors can determine
the speed of each train in addition to simple

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presence, the computer can compensate for
a train going too fast by lightly applying

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the brakes to slow it down.

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In this case, the brakes would be referred
to as trim brakes, and you might notice your

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train being slowed down in these straight
sections from time to time.

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Likewise, it can slow trains if a train up
ahead is going slower than usual.

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The brakes and computer system work together
to allow perhaps as many as 7 trains on each

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track to traverse the course at once.

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But sometimes errors do occur.

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If the computer tries to slow down a train
and slows it too much, it may not clear the

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following brake run before the train behind
it catches up.

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Or perhaps the brakes failed to act well enough,
allowing the train to get too close to the

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following train.

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Or even simpler, a sensor may be acting up
and reports something weird to the computer,

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making it think a ride vehicle is present
when it actually isn’t.

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In these cases, the computer will need to
take over.

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Though I can’t confirm it as I’ve never
worked on a roller coaster or studied its

00:08:13.180 --> 00:08:17.469
operating minutia, it’s likely any of these
scenarios will trigger a complete stop of

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the ride, with every brake run instantly engaging
to stop all motion on the track as soon as possible.

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This safety measure is probably the cause
of many a lengthy breakdown, as the ride will

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have to be manually reset after these emergency
stops.

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In fact, there’s a great video here on YouTube
of the Disneyland space mountain, that’s

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Disneyland in California, going through just
that.

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Disneyland’s space mountain is slightly
different in that there’s a single track

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with each train holding 12 people.

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In the video, you can see that there are trains
scattered throughout the mountain, with each

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of those brake runs holding a train.

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The cast members then go backwards through
the mountain, starting at the bottom, releasing

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trains one at a time through the rest of the
ride.

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Once all the trains have returned, they can
begin the process of restarting the ride.

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The unfortunate thing about Space Mountain
is that’s it’s pretty much impossible

00:09:02.790 --> 00:09:04.680
to show you any of this.

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Disney went the easy route and relied on the
cover of darkness to hide what’s going on.

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But at Big Thunder Mountain Railroad, I can.

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Remember how I said “Because of Disney’s
extensive use of theming, they are able to

00:09:15.740 --> 00:09:20.220
hide certain ride control elements to make
their attractions accommodate more people

00:09:20.220 --> 00:09:22.540
while still remaining safe” earlier in the
video?

00:09:22.540 --> 00:09:25.100
Well, at this attraction, they use a different
method.

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Big Thunder has an immense capacity, with
each train consisting of 15 rows that can

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accommodate two adults with a child.

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AND, Big Thunder’s station uses two loading
platforms with track switches, which allows

00:09:36.970 --> 00:09:40.339
for sending trains twice as fast as they can
be loaded.

00:09:40.339 --> 00:09:44.640
Sending trains so frequently means that multiple
trains occupy the track at once, which requires

00:09:44.640 --> 00:09:46.620
the use of block sections to prevent collisions.

00:09:46.620 --> 00:09:50.779
But rather than use frequent brake runs which
are obvious without Space Mountain’s shotgun

00:09:50.779 --> 00:09:55.820
approach of complete darkness, Big Thunder
Mountain Railroad contains three separate lift hills.

00:09:55.820 --> 00:10:01.560
A lift hill can be a type of block section
as the train can be stopped simply by stopping the lift.

00:10:01.560 --> 00:10:05.720
Lift hills also offer more flexibility, because
the train travels along it for a large number

00:10:05.720 --> 00:10:10.379
of seconds and therefore is in complete computer
control for longer.

00:10:10.379 --> 00:10:14.600
The computer has all this time to decide if
it needs to stop the train, allowing for a

00:10:14.600 --> 00:10:17.620
large amount of slop and inconsistency between
trains.

00:10:17.620 --> 00:10:21.810
Also, because each lift hill moves the train
as part of its normal operation, the ride

00:10:21.810 --> 00:10:26.240
can recover from minor trouble by restarting
a train’s movement after a stop was required,

00:10:26.240 --> 00:10:28.560
so long as it’s safe to do so.

00:10:28.560 --> 00:10:32.260
This is in contrast to Space Mountain, where
the block brakes are simply providing a last-minute

00:10:32.260 --> 00:10:35.060
means of stopping the ride altogether in emergencies.

00:10:35.060 --> 00:10:40.199
This merging of theming and mechanics is one
of those things that I consider genius on Disney’s part.

00:10:40.199 --> 00:10:44.040
The extra lift hills on Big Thunder seem,
from the rider’s perspective, to simply

00:10:44.040 --> 00:10:49.069
be theming elements or perhaps just a fun
addition to the ride, but they are more than that.

00:10:49.069 --> 00:10:53.050
They are an integral part of the ride’s
safety systems, allowing for a huge boost

00:10:53.050 --> 00:10:58.600
in ride capacity all the while protecting
you from injury (and the company from lawsuits).

00:10:58.600 --> 00:11:01.680
Expedition Everest at Animal Kingdom takes
this one step further.

00:11:01.680 --> 00:11:05.170
I don’t have footage of the ride so I’ll
be brief, but this ride contains two lift

00:11:05.170 --> 00:11:07.699
hills, and two reversing sections.

00:11:07.699 --> 00:11:11.589
All of these elements allow the train to be
stopped if need be, with the reversing sections

00:11:11.589 --> 00:11:14.790
stopping the train as part of a normal ride
experience.

00:11:14.790 --> 00:11:19.790
By building a stop into the ride’s theme,
there is yet another added point of flexibility.

00:11:19.790 --> 00:11:24.070
In this case, if a train in front of you is
occupying the next block section, the ride

00:11:24.070 --> 00:11:26.550
system simply holds your train longer than
usual.

00:11:26.550 --> 00:11:28.750
Once it’s clear to go, the train is released.

00:11:28.750 --> 00:11:31.590
If you’d like to see this ride in action,
check out the link below or through the card

00:11:31.590 --> 00:11:32.910
on your screen.

00:11:32.910 --> 00:11:35.029
And please, fix the Yeti.

00:11:35.029 --> 00:11:39.060
I’ve often felt that Disney has shaped the
kind of person I am in more ways than one.

00:11:39.060 --> 00:11:43.850
I’d say a large part of my interest in technology
comes from this technological mecca of entertainment.

00:11:43.850 --> 00:11:48.550
It was always fun to try and figure out how
they did what they did, and let me tell you,

00:11:48.550 --> 00:11:51.040
I’m still having fun doing that today.

00:11:51.040 --> 00:11:52.839
Thanks for watching, I hope you enjoyed the
video!

00:11:52.839 --> 00:11:54.730
And if you did, please consider subscribing.

00:11:54.730 --> 00:11:58.459
I’d also like to thank all of my supporters
on Patreon.

00:11:58.459 --> 00:12:02.310
You can also support this channel through
a totally voluntary contribution by visiting

00:12:02.310 --> 00:12:04.569
the link below or on your screen.

00:12:04.569 --> 00:12:07.880
Your support can help me make videos like
this more frequently, and your consideration

00:12:07.880 --> 00:12:09.700
is much appreciated.

00:12:09.700 --> 00:12:10.900
I’ll see you next time.

